ABILITIES
Warforged Skirmisher
Warforged Resilience - You were created to have remarkable fortitude, represented by the following benefits.
* You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
* You are immune to disease.
* You don’t need to eat, drink, or breathe.
* You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Light Step - When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace. (See chapter 8 of the Player’s Handbook for more information about
"travel pace").
Sentry's Rest - When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
you can see and hear as normal.
Artificer:
Magic Item Analysis - your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t
need to provide a material component when casting identify with this class feature.
Wondrous Invention - Levels 2, 5, 10, 15, 20
Blast Wave - Starting at 9th level, you can channel force energy into your Thunder Cannon. As an action, you can make a special attack with it. Rather than making an attack roll, you unleash force energy
in a 15-foot cone from the gun. Each creature in that area must make a Strength saving throw with a DC of 8 + your proficiency bonus + your Intelligence modifier. On a failed saving throw, a target takes
2d6 force damage and is pushed 10 feet away from you. This damage increases by 1d6 when you reach certain levels in this class:13th level (3d6) and 17th level (4d6).
Feats:
Keen Mind - You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
* You always know which way is north.
* You always know the number of hours left before the next sunrise or sunset.
* You can accurately recall anything you have seen or heard within the past month.
Thunder Cannon Expert - Thanks to extensive practice with the thunder cannon, you gain the following benefits:
* You ignore the loading property of crossbows with which you are proficient.
* Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.