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 Ft-Eek-Rs "Feathers"

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despyzer
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despyzer


Posts : 303
Join date : 2015-02-01

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PostSubject: Ft-Eek-Rs "Feathers"   Ft-Eek-Rs "Feathers" EmptySun Oct 08, 2017 10:53 am

Race: Aaracokra                           Height: 5'2"
Class: Artificer                             Weight: 90 lbs.
Sub-class: Gunsmith                     Plumage: Rusty with white, red, and orange markings
Alignment: CN                            
Background: Bounty Hunter
Level: 4th       Experience: 4,500        Next: 6,500

Strength: 8 (-2)
Dexterity: 20 (+5)
Constitution: 12 (+1/+3)
Intelligence: 18 (+5/+7)
Wisdom: 15 (+3)
Charisma: 10 (0)

HP: 9+6+9+8 = 32
Armor: Studded Leather
AC: 17
Proficiency: +2

Weapons: Thunder Cannon +7 to hit (3d6+5 damage)
 
Acrobatics (Dex): +5
Animal Handling (Wis): +3
Arcana (Int): +4
Athletics (Str): +1 (Background)
Deception (Cha):
History (Int): +4
Insight (Wis): +3
Intimidation (Cha):
Investigation (Int): +6 (Class)
Medicine (Wis): +3
Nature (Int): +6 (Class)
Perception (Wis): +3
Performance (Cha):
Persuasion (Cha):
Religion (Int): +4
Sleight of Hand (Dex): +7 (Class)
Stealth (Dex): +5
Survival (Wis): +5 (Background)

Alchemists' Supplies: +4
Smiths' Tools: +4
Thieves' Tools: +4
Tinkers' Tools: +4

Languages: common, Aarakocran, Auran, Primordial


Last edited by despyzer on Sun Oct 08, 2017 5:53 pm; edited 8 times in total
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despyzer
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despyzer


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PostSubject: Re: Ft-Eek-Rs "Feathers"   Ft-Eek-Rs "Feathers" EmptySun Oct 08, 2017 11:11 am

CLASS/SUB-CLASS/MISC. ABILITIES

Feat
   Sharpshooter - Attacking at long range doesn't impose disdavantage; ranged attacks ignore half and three-quarters cover; Before you attack, you can choose to take a -5 to hit to gain +10 to damage.

Aarokocra
    Flight - Flight speed of 50' - can fly almost endlessly, even flying while asleep
    Talons - d4 for unarmed combat

Artificer
    Magic Item Analysis - Know Identify and Detect Magic, and can cast them as rituals. Do not require material components.
    Tool Expertise - Double any proficiencies with tools gained by this class.
    Wondrous Invention - Create a magic item (see Artificer chart) at 2nd, 5th, 10th, 15th, and 20th.
Infuse Magic - Infuse non-magical items with one of your spells to be cast within 8 hours.
  .
Gunsmith
    Master Smith - Gain proficiency with smith's tools and learn the Mending cantrip.
    Thunder Cannon and Arcane Magazine

Outlander - Bounty Hunter
    Wanderer - Can always recall the general layout of terrain, settlements, and other features. Able to forage enough food and water for five people a day.


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despyzer
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despyzer


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PostSubject: Re: Ft-Eek-Rs "Feathers"   Ft-Eek-Rs "Feathers" EmptySun Oct 08, 2017 12:16 pm

SPELLS - 4
SLOTS - three 1st level

DC for saves is 15 = 8 +5 (INT) +2 (prof)

Cantrip: Mend

1st level: Alarm, Cure Wounds, Detect Magic, Identify, Shield of Faith


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despyzer
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despyzer


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PostSubject: Re: Ft-Eek-Rs "Feathers"   Ft-Eek-Rs "Feathers" EmptySun Oct 08, 2017 12:20 pm

0 pp; 327 gp; 565 sp; 1,075 cp

Weapons listed above; magic items listed below

Explorer's pack
 bedroll
 crowbar
 hammer
 mess kit
 tinderbox
 10 torches
 10 days rations
 waterskin
 50' hempen rope
hunting trap
traveler's clothes
5 X holy water
thieves' tools
smiths' tools
alchmemist supplies


Last edited by despyzer on Sun Oct 08, 2017 6:08 pm; edited 6 times in total
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despyzer
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despyzer


Posts : 303
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PostSubject: Re: Ft-Eek-Rs "Feathers"   Ft-Eek-Rs "Feathers" EmptySun Oct 08, 2017 12:21 pm

NON-WEAPON MAGIC ITEMS

Bag of Holding
Goggles of the Night
Helm of Telepathy
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