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 PR07 - Warforged Artificer

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despyzer
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PostSubject: PR07 - Warforged Artificer   Sun Sep 16, 2018 3:16 pm

BACKGROUND
PR07 (Prot) was created by Thrane Xen'drick on an alternate material plane where clockwork devices and constructs are rather commonplace. It was built to act as an assistant to Thrane and as a sentry for Thrane's estate. While it was assisting Thrane on an experiment, there was a surge of magical energythat caused an explosion in Thrane's lab. The result claimed Thrane's life and inexplicably catapulted PR07 into this world. The shift to this plane "rebooted" it, and it came back into consciousness with its memory erased. Acclimating to its new world was difficult, especially as it had to also re-learn all of its programming. At first, it assumed it looked like all of the other intelligent bipeds, but when it walked into its first village and was greeted with curiosity, strange looks, and even threats, it realized it must not be the same. Slowly, it's been trying to integrate itself into this new society and show its worth.


Last edited by despyzer on Sun Sep 16, 2018 10:09 pm; edited 3 times in total
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PostSubject: Re: PR07 - Warforged Artificer   Sun Sep 16, 2018 3:56 pm

STATISTICS
Race: Warforged/Skirmisher               Height: 5'
Class: Artificer                                Weight: 75 lbs.
Sub-class: Gunsmith                        Movement: 35'
Alignment: N
Background: Guild Artisan
Level: 4th              Experience: 3,550              Next: 6,500

STR: 10 (-)
DEX: 20 (+5)
CON: 17 (+3/+5)
INT: 18 (+4/+6)
WIS: 10 (-)
CHA: 8 (-1)

HP: 11+11+8+3 = 38
Armor: Darkwood Core
AC: 18
Proficiency: +2

Weapons:
   Thunder Cannon: (+7 to hit) 2d6+5 damage (range: 150/500) - requires a bonus action to reload
   Hand-axe: (+2 to hit) 1d6
   Light Hammer: (+2 to hit) 1d4

Acrobatics (Dex): +5
Animal Handling (Wis):
Arcana (Int):+6 (class)
Athletics (Str):
Deception (Cha): -1
History (Int): +4
Insight (Wis): +2 (background)
Intimidation (Cha):
Investigation (Int): +6 (class)
Medicine (Wis):
Nature (Int): +4
Perception (Wis):
Performance (Cha): -1
Persuasion (Cha): +1 (background)
Religion (Int): +3
Sleight of Hand (Dex): +7 (class)
Stealth (Dex): +5
Survival (Wis):

Thieve's Tools +4
Tinkerer's Tools +4
Alchemist's Supplies +4
Smith's Tools +4

Languages: common


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PostSubject: Re: PR07 - Warforged Artificer   Sun Sep 16, 2018 4:09 pm

SPELLS 4 spells known

Cantrip - Mending

1st level - 3 slots
Disguise Self
Expeditious Retreat
Jump
Longstrider


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PostSubject: Re: PR07 - Warforged Artificer   Sun Sep 16, 2018 4:30 pm

ABILITIES

Warforged Skirmisher
    Warforged Resilience - You were created to have remarkable fortitude, represented by the following benefits.
        * You have advantage on saving throws against being poisoned, and you have resistance to
               poison damage.
        * You are immune to disease.
        * You don’t need to eat, drink, or breathe.
        * You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and
               magic can’t put you to sleep.
    Light Step - When you are traveling alone for an extended period of time (one hour or more), you        
         can move stealthily at a normal pace. (See chapter 8 of the Player’s Handbook for more
         information about "travel pace").
    Sentry's Rest - When you take a long rest, you must spend at least six hours in an inactive,
         motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render
         you unconscious, and you can see and hear as normal.

Artificer:
    Magic Item Analysis - your understanding of magic items allows you to analyze and understand
         their secrets. You know the artificer spells detect magic and identify, and you can cast them
         as rituals. You don’t need to provide a material component when casting identify with this    
         class feature.
    Wondrous Invention - Levels 2, 5, 10, 15, 20

Feats:
    Thunder Cannon Expert - Thanks to extensive practice with the thunder cannon, you gain the following benefits:
         * You ignore the loading property of crossbows with which you are proficient.
         * Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.


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PostSubject: Re: PR07 - Warforged Artificer   Mon Sep 17, 2018 9:08 am

INVENTORY

0 PP
95 GP
0 SP
0 CP

Bag of Holding
Goggles of the Night
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