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 Kethian Arborardor Gathakanathi - Ambassador of Goodwill

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despyzer
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PostSubject: Kethian Arborardor Gathakanathi - Ambassador of Goodwill   Tue Apr 18, 2017 10:00 am

Race: Goliath                               Height: 7'10"
Class: Paladin                              Weight: 300 lbs.
Sub-class: Oath of the Ancients    Skin: Golden Brown
Alignment: NG                              
Background: Outlander
Level: 15th       Experience: 186,550        Next: 195,000

Strength: 20 (+5/+15)
Dexterity: 16 (+3/+13)
Constitution: 19 (+4/+19)
Intelligence: 8 (-1/+9)
Wisdom: 11 (0/+10)
Charisma: 22 (+6/+21)

HP: 14+10+11+13+12+11+13+12+11+10+10+13+10+11+10 = 171
Armor: +3 Plate + (+2) shield + 3 ring of prot + 1 cloak of prot
AC: 29
Proficiency: +5

Weapons: +3 Rapier (+13 to hit) d8+10
   
Acrobatics (Dex): +3
Animal Handling (Wis):
Arcana (Int): -1
Athletics (Str): +9 (race)
Deception (Cha): +6
History (Int): -1
Insight (Wis):
Intimidation (Cha): +10 (class)
Investigation (Int): -1
Medicine (Wis):
Nature (Int): -1
Perception (Wis):
Performance (Cha): +6
Persuasion (Cha): +10 (class)
Religion (Int): -1
Sleight of Hand (Dex): +3
Stealth (Dex): +3
Survival (Wis): +5 (background)

Bagpipes: +5 (background)

Languages: common, Giant, Dwarven


Last edited by despyzer on Tue Aug 15, 2017 6:50 pm; edited 54 times in total
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PostSubject: Re: Kethian Arborardor Gathakanathi - Ambassador of Goodwill   Tue Apr 18, 2017 2:27 pm

CLASS/SUB-CLASS/MISC. ABILITIES

Feat
   Charger: You may make a melee weapon attack as a bonus action after dashing as an action. If you move at least 10' in a straight line while dashing, you gain either a +5 to damage or push the target up to 10' away.
   Mobile: Speed increases by 10'; difficult terrain is ignored on the dash action; when you make a melee attack against a creature, you do not provoke opportunity attacks for the rest of the turn.
   Defensive Duelist: If you are weilding a finesse weapon and you get hit with a melee attack, you may use a reaction to add your proficiency bonus to your AC, possibly causing the attack to miss.

Goliath
   Stone's Endurance: Use a reaction to reduce damage by 1d12 + CON mod. Restored by a short rest.
   Powerful Build: Considered one size larger when determining encumbrance, and pushing, dragging, or lifting.
   Mountain Born: Acclimated to elevation is excess of 20,000 ft and cold climates (see DMG, chapter 5).

Paladin
   Divine Sense: Use an action and know the location of any celestials, fiends, or undead within 60' until the end of your next turn. Can also detect the presence of any place or object that has been consecrated or desecrated. Use up to 1+ CHA mod. until a long rest.
   Lay on Hands: Use an action to heal from a pool of hit points that equals 5 X level. Or you can use 5 points to cure disease or neutralize poison.
   Fighting Style- Dueling: +2 to damage when only using one weapon.
   Spellcasting: See below.
   Improved Divine Smite: Upon a successful hit, expend a spell slot to do an additional 2d8 radiant damage. Add an extra d8 for each spell level higher than 1st, up to 5d8. An additional 1d8 if target is undead or a fiend.
   Divine Health: Immune to disease.
   Extra Attack
   Aura of Protection: +CHA bonus to all saves including all allies within 10"
   Aura of Courage: Friendly creatures within 10' and the paladin cannot be frightened.
  Cleansing Touch: As an action, end one spell on yourself or one other willing participant. You can use this a number of times equal to half you CHA mod before a long rest.

Oath of the Ancients
  Channel Divinity - Nature's Wrath: Use an action to ensnare a creature within 10' you can see vs. STR or DEX save. Creature may attempt another save at the end of each turn thereafter. Short rest to restore use.
  Channel Divinity - Turn the Faithless: Use an action and present your holy symbol to turn every fey or fiend within 30' vs. WIS save. Short rest to restore use.
  Aura of Warding - You and friendly creatures within 10' have resistance to spell damage.
Undying Sentinel - When reduced to 0 hp and not killed outright, you can choose to 1 hp instead. You can use this once prior to a long rest.

Outlander
   Wanderer: Always recall the general layout of terrain, settlements and other features. Able to find fresh water and food for yourself and five others each day, provided the land is forageable.


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PostSubject: Re: Kethian Arborardor Gathakanathi - Ambassador of Goodwill   Tue Apr 18, 2017 3:01 pm

SPELLS- 11 prepared (CHA mod. + half level)
SLOTS - four 1st level; three 2nd level; three 3rd level; one 4th level

DC for saves is 18 = 8 +5 (CHA) +5 (prof)

1st level:Bless, Command, Divine Favor, Detect Magic, Shield of Faith

2nd level: Locate Object, Zone of Truth

3rd level: Aura of Vitality, Crusader's Mantle, Dispel Magic

Oath Spells: Ensnaring Strike (1st), Speak with Animals (1st), Misty Step (2nd), Moonbeam (2nd), Plant Growth (3rd), Protection from Energy (3rd), Ice Storm (4th), Stoneskin (4th)


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PostSubject: Re: Kethian Arborardor Gathakanathi - Ambassador of Goodwill   Tue Apr 18, 2017 4:56 pm

6,775 p.p., 316 g.p., 1,945 s.p.
2 X 100 g.p. gem
2 X 50 g.p. gem

Weapons listed above; magic items listed below

Explorer's pack
  bedroll
  mess kit
  tinderbox
  10 torches
  10 days rations
  waterskin
  50' hempen rope
holy symbol (on shield)
walking staff
hunting trap
traveler's clothes
bagpipes
5 X holy water


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PostSubject: Re: Kethian Arborardor Gathakanathi - Ambassador of Goodwill   Sun Apr 23, 2017 11:39 am

NON-WEAPON MAGIC ITEMS

Bag of Holding
10 X potions of healing
Goggles of Night
Ring of Protection - Special +3, no attunement, 10% magic resistance
* Cloak of Protection
* Ring of Spell Storing
Scroll - Dispel Evil and Good (5th)
Cupcake o' Plenty - creates a dozen new cupcakes each day (flavor of the bearer's choice)
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