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 Colt Hillstomper - Hon. House of Tremellin

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despyzer
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despyzer


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Join date : 2015-02-01

Colt Hillstomper - Hon. House of Tremellin Empty
PostSubject: Colt Hillstomper - Hon. House of Tremellin   Colt Hillstomper - Hon. House of Tremellin EmptyWed Mar 22, 2017 8:00 am

Race: Halfling                       Height: 3'
Class: Rogue                        Weight: 36 lbs.
Sub-class: Arcane Trickster    Hair: Black
Alignment - CG                     Eyes: Blue
Background: Guild Merchant
Level: 12th rogue        Experience:110,300        Next: 120,000

Strength: 12 (+2/+3)
Dexterity: 22 (+7/+12)
Constitution: 16 (+3)(+3/+4)
Intelligence: 20 (+6/+11)
Wisdom: 10 (+1/+2)
Charisma: 18 (+5/+6)

HP: 11+9+10+8+8+10+8+8+8+8+8+10 = 106
Armor: Studded Leather + shield(+1) + ring of protection(+1)
AC: 22
Proficiency: +4

Weapons: scimitar (+10 to hit) 1d6 (+6 dmg) (+6d6 on sneak attack)
+1 hand crossbow (+11 to hit) 1d6 (+7 dmg) (+6d6 on sneak attack)
2 daggers (+10 to hit) 1d4 (+6 dmg) (+6d6 on sneak attack)
   
Acrobatics (Dex): +13 (Rogue)
Animal Handling (Wis): +1
Arcana (Int): +6
Athletics (Str): +2
Deception (Cha): +6
History (Int): +6
Insight (Wis): +5 (Guild Merchant)
Intimidation (Cha): +6
Investigation (Int): +6
Medicine (Wis): +1
Nature (Int): +6
Perception (Wis): +9 (Rogue/Expertise)
Performance (Cha): +6
Persuasion (Cha): +10 (Guild Merchant)
Religion (Int): +6
Sleight of Hand (Dex): +17 (Rogue/Expertise)
Stealth (Dex): +17 (Rogue/Expertise)
Survival (Wis): +1

Thieves' Tools: (+9) rogue/expertise

Languages: Common, Halfling, Dwarvish, sylvan, thieves' cant


Last edited by despyzer on Sun Apr 16, 2017 10:58 am; edited 69 times in total
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despyzer
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PostSubject: Re: Colt Hillstomper - Hon. House of Tremellin   Colt Hillstomper - Hon. House of Tremellin EmptyThu Mar 23, 2017 4:57 pm

CLASS/SUB-CLASS/MISC. ABILITIES

Feat
    Mobile: +10 to speed; ignore difficult terrain during Dash; when attacking, opponents cannot gain opportunity.
    Crossbow Expert: You ignore the loading quality of crossbows with which you are proficient; being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls; when you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
    Lucky: You have three luck points. You can expend one luck point and re-roll an attack, save, or skill check and take the better roll. You can also expend a luck point to roll for an opponent's attack, save, or skill and choose your roll or his.

Rogue (lvl 11)
    Sneak Attack: Add extra damage once per turn with a finesse or ranged weapon on a creature hit if you have advantage or an ally within 5'.
    Cunning Action: Take a bonus action to disengage, hide, or dash.
    Uncanny Dodge - Use a reaction to halve the damage from an attacker you can see.
    Evasion - Take zero damage on a successful DEX save and half on a fail.
    Magical Ambush - If you are hidden when you cast a spell, the creature has disadvantage on saves.
    Reliable Talent - Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or less as a 10.

Arcane Trickster
   Spellcasting: See below.
   Mage Hand Ledgerdemain: The spectral hand can do the following: stow or retrieve an object, pick locks or disarm traps. These can be performed without notice on a Sleight of Hand check contested by a Perception check.


Last edited by despyzer on Sun Apr 09, 2017 8:14 pm; edited 19 times in total
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PostSubject: Re: Colt Hillstomper - Hon. House of Tremellin   Colt Hillstomper - Hon. House of Tremellin EmptyFri Mar 24, 2017 7:50 am

SPELLS- 8 spells known; four 1st level, three 2nd level

DC for saves is 16 - 8 +4 (INT) +4 (prof)

Cantrips (4): Mage Hand, Fire Bolt, Prestidigitation, Ray of Frost (2d8)

1st level:Charm Person, Color Spray, Find Familiar, Sleep

2nd Level:Hold Person, Invisibility, Rope Trick, Suggestion


Last edited by despyzer on Sun Apr 16, 2017 8:08 am; edited 19 times in total
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PostSubject: Re: Colt Hillstomper - Hon. House of Tremellin   Colt Hillstomper - Hon. House of Tremellin EmptyFri Mar 24, 2017 11:17 am

1,819 p.p., 10,321 g.p., 1,250 s.p., 175 c.p.
8 X 50 g.p. gem

Weapons listed above; magic items listed below

500 crossbow bolts
Mule (Terry) and cart
food and provisions for the mule
Common clothes
Thieve's tools
1,000 ball bearings
10' string
Bell
5 candles
Crowbar
15 days rations
2 waterskins
10 pitons
hooded lantern
19 flasks of oil
2 tinderboxes
2 X 50' hempen rope
bed roll
mess kit
10 torches
3 small bags of sand - red, yellow, and blue
small brass brazier
1 large bag of charcoal, incense and herbs
House of Tremillon signet ring


Last edited by despyzer on Sun Apr 16, 2017 10:55 am; edited 30 times in total
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PostSubject: Re: Colt Hillstomper - Hon. House of Tremellin   Colt Hillstomper - Hon. House of Tremellin EmptyFri Mar 24, 2017 5:12 pm



Last edited by despyzer on Sun Apr 09, 2017 9:13 pm; edited 11 times in total
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PostSubject: Re: Colt Hillstomper - Hon. House of Tremellin   Colt Hillstomper - Hon. House of Tremellin EmptySun Mar 26, 2017 11:57 am

FIND FAMILIAR (Gramalkin) PETS:
Raven
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PostSubject: Re: Colt Hillstomper - Hon. House of Tremellin   Colt Hillstomper - Hon. House of Tremellin Empty

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