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 Osgoode The Oathbreaker

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despyzer
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PostSubject: Osgoode The Oathbreaker   Mon Feb 27, 2017 5:27 pm

Osgoode is a man of humble origins. The son of a cobbler, he was taught the value of a good reputation, a hard day’s work, and honest living. At a young age, his father called in some favors to get Osgoode a position as a squire with a local knight. His devotion to the church was strong enough that when he came of age he was sponsored by them to join the Order of the Monkey after he took his Oath of Devotion.

Shortly thereafter, he was on a quest when he passed a simple village. The villagers appeared weak and sickly. Recognizing him as a member of the Order, they cried out to him for help. They claimed a demonic presence had overtaken their town council and were performing unspeakable rituals on the villagers, especially the children. Osgoode rose to the challenge and vanquished the evil council, restoring the health and spirits of the townspeople.

Osgoode continues to build a reputation as a brave yet humble servant of the church. Taking care of the poor and downtrodden however he can and asking nothing in return. There is a rumor, however, that Osgoode is either cursed or has acquired a powerful and nasty enemy because many people that he assists have been found dead after seemingly hours of torture or dismemberment.



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PostSubject: Re: Osgoode The Oathbreaker   Mon Feb 27, 2017 6:45 pm

Race: Human
Class: Paladin
Sub-class: Oath of Devotion
Alignment - LG
Background: Folk Hero
Level: 7th        Experience: 33,750       Next: 34,000

Strength: 22 (+6/+11)
Dexterity: 10 (0/+5)
Constitution: 16 (+3/+8 )
Intelligence: 12 (+1/+6)
Wisdom: 16 (+3/+11)
Charisma: 20 (+5/+13)

HP: 13+8+10+8+12+13+12+8 = 84
Armor: +3 Plate + Animated Shield (attuned)
               Upon speaking a command word, the shield hovers and defends as if the bearer was wielding it for one minute.
AC: 21 (23 with shield)
Proficiency: +3

Weapons:
      Holy Avenger: +3; +2d10 vs. fiends/undead; provides saving throw advantages to bearer and allies within 10' (extends to 30' at 17th level). Provides a number of Channel Divinity per level. (attuned)
      Longsword (+9 to hit; 1d8/1d10 +5 to damage)
      Javelin (+3 to hit; 1d6 to damage)
Great Weapon fighting style: re-roll a 1 or 2 on attack and take the second roll regardless
Feat (race): Savage Attacker - re-roll damage and take the greater result once per turn
Extra Attack

Acrobatics (Dex):
Animal Handling (Wis): +6 (Folk Hero)
Arcana (Int): +1
Athletics (Str): +9 (Paladin)
Deception (Cha): +4
History (Int): +1
Insight (Wis): +3
Intimidation (Cha): +5
Investigation (Int): +1
Medicine (Wis): +3
Nature (Int): +1
Perception (Wis): +3
Performance (Cha): +5
Persuasion (Cha): +8 (Paladin)
Religion (Int): +1
Sleight of Hand (Dex):
Stealth (Dex):
Survival (Wis): +6 (Folk Hero)

Poisoner's Kit: +3 (race)
Brewmaster's Kit: +3 (Folk Hero)
Land vehicles: +3 (Folk Hero)

Languages: Common and Dwarven



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PostSubject: Re: Osgoode The Oathbreaker   Mon Feb 27, 2017 7:03 pm

Non-martial Magic Items:
Pearl of Power
            Use an action to regain a spell slot of up to 3rd level once per day
Manual of Gainful Exercise - USED
            Read and practice for 48 hrs over 6 days and STR and maximum increases by 2; book recharges once per century
Rope of Entanglement
            Use an action and state the command word while holding one end. The other end will dart out and ensnare a creature in front of you within 20' (DC 15 Dex). AC 20, 20 h.p, regenerates 1 h.p./5 minutes
Medallion of Thought - Use an action and expend and a one of three charge to cast Detect Thoughts (DC 13). The medallion gains 1d3 at dawn each day.


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PostSubject: Re: Osgoode The Oathbreaker   Tue Feb 28, 2017 7:57 am

Paladin Abilities:

Divine Sense - As an action, the paladin can identify the location and the type of any fiend, undead or celestial within sixty feet. He can also detect the presence of any consecrated or desecrated places or objects, as per the hallow spell in the same radius. This feature can be used a number of times equal to 1 + CHA modifier and requires a long rest to restore.

Lay on Hands - The paladin has a pool of 5 X level hit points. As an action, he can touch a person and expend a number of points up to the amount remaining in the pool. If a paladin wishes to heal a disease or neutralize poison, this requires an expenditure of five points from the pool.

Divine Smite - The paladin can expend a spell slot after successfully hitting a foe. In doing so, he can add 2d8 damage for a 1st level spell slot plus another d8 for each level beyond that, to a maximum of 5d8. Add an additional d8 if the enemy is undead.

Divine Health - The paladin is immune to disease.

Aura of Protection - The paladin and friendly creatures within 10" gain a bonus to saving throws equal to the paladin's CHA modifier.

OATH OF DEVOTION
Sacred Weapon - As an action, use your Channel Divinity and add CHA modifier. Emanates bright light in a 20' radius and dim light 20' beyond that. The weapon is considered magical.

Turn the Unholy -

Aura of Devotion - You and friendly creatures within 10' of you can't be charmed.

* I'll add abilities here as they are acquired from leveling.


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PostSubject: Re: Osgoode The Oathbreaker   Tue Feb 28, 2017 12:38 pm

6th level = four 1st level and two 3rd level spell slots; seven spells prepared

DC for saving throws is 15 (8 + 4 CHA + 3 prof)

Paladin Oath Spells are always prepared:
Charm Person - pg. 221
Expeditious Retreat - pg. 238
Invisibility - pg. 254
Mirror Image - pg. 260

Preferred 1st Level Spells:
Command - pg. 223*
Cure Wounds - pg. 230*
Detect Evil and Good - pg. 231*
Detect Magic - pg. 231*
Detect Poison and Disease - pg. 231
Purify Food and Drink - pg. 270*
Shield of Faith - pg. 275*

Preferred 2nd level Spells:
Lesser Restoration - pg. 255
Locate Object - pg. 256*


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PostSubject: Re: Osgoode The Oathbreaker   Sun Mar 05, 2017 7:28 am

Weaponry: Greatsword of Life Stealing, longsword, five javelins
Armor: Plate Mail (+3) + Animated shield

Bag of Holding contains:
explorer's pack - bedroll, mess kit, tinderbox, 10 torches, rations, waterskin, 50' hempen rope
brewmaster's kit
shovel
iron pot
common clothes
potion of climbing
scroll of Cure Wounds
scroll of Wraithful Smite
ring of unknown magic
10 bottles of fine liqueurs
wristlet of poison injection
9 vials of full healing
9 vials of midnight tears
vials of acid (75gp)
vial of ink and ink pen (10gp)
manacles (2gp)
10 flasks of oil (1gp)
20 sheets of parchment (2gp)
poisoner's kit (50gp)
portable ram (4 gp)
robes (1gp)
50' of silk rope (10 gp)

ready to sell - Medallion of Thought

current cash = 100 pp, 10gp


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PostSubject: Re: Osgoode The Oathbreaker   Sun Mar 12, 2017 10:08 am

Moe





Joe (has splint barding)-


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